# Export Animations

### FBX vs Alembic

| Options        | FBX                                                               | Alembic                         |
| -------------- | ----------------------------------------------------------------- | ------------------------------- |
| Static mesh    | Yes                                                               | Yes                             |
| Skinned Mesh   | Yes                                                               | Baked                           |
| Camera         | Yes (with FOV)                                                    | Yes (with FOV)                  |
| Lights         | Yes (with Type/Color/Intensity/SpotAngle)                         | Only transform(pos./rot./scale) |
| Vertex Color   | Yes                                                               | Yes                             |
| Object Color   | Yes                                                               | Baked to Vertex Color           |
| Material       | Partially (Main Color/Glossiness/Self-Illumination Color/Opacity) | No                              |
| Animation      | Yes                                                               | Yes                             |
| UV coordinates | Yes                                                               | Yes                             |
| Smooth Groups  | Yes                                                               | Yes                             |

{% embed url="<https://www.youtube.com/watch?v=R7P6UF5Z9gw>" %}
Export the scene in FBX
{% endembed %}

### Examples

{% embed url="<https://www.youtube.com/watch?v=IShPjfBl5DU>" %}
Tvori > Export to Alembic with Animation > Rendering in Blender Cycles AND Blast in Maya
{% endembed %}

{% embed url="<https://www.youtube.com/watch?v=UyinV1SoKHg>" %}
Gravity Sketch > Tvori > Export to Alembic with Animation > Final rendering in Marmoset
{% endembed %}
