Materializer
Customize materials and apply them to objects with materializer
Last updated
Customize materials and apply them to objects with materializer
Last updated
Menu / Materializer
You can switch between 3 types of materials and change their properties. You can go from a matt, dark material to a shiny, bright one, to a shadowless, solid colored material in seconds.
1) Material panel. Setup your own material presets there
2) Color palette. Click on it to get a color in the material pen or the brush
3) Last color from color palette, along with white color & gray color samples
4) Color Slots. Apply colors to the slots for later use
5) Material Pen. Get and apply materials with it
6) Material preview orb. Press on it to get a material pen with that material
7) Material preview orb without colors
9) Action material buttons. Apply a material to all objects on the scene (without applying color) or set material as the default for new instances from the object shelf.
When you press on the color palette, color slots or a material orb you get a material pen. The material pen can set a given material and its color to objects.
You can switch between several modes of the material pen to work only with colors, or all material properties excluding colors. It's handy for when you want to colorize objects without changing all of their material properties and vice versa.
When you take the pen from the color palette or color slots it applies only colors to objects without changing other material properties.
You get a material from an object and set it to another objects.
You can set different materials to an object:
Standard—a regular material
Unlit—making objects to have the same shading not matter shadows and light color
Toon—making objects to look more cartoony (only from the context menu)
Fog—making objects appear foggy
You can turn on the transparency toggle in the standard material and control the transparency with the slider.
If you press the context button with icon, the pen empties and it becomes possible to get material properties from objects instead of setting them.