Export animations in FBX and Alembic
Options
FBX
Alembic
Static mesh
Yes
Skinned Mesh
Baked
Camera
Yes (with FOV)
Lights
Yes (with Type/Color/Intensity/SpotAngle)
Only transform(pos./rot./scale)
Vertex Color
Object Color
Baked to Vertex Color
Material
Partially (Main Color/Glossiness/Self-Illumination Color/Opacity)
No
Animation
UV coordinates
Smooth Groups
Last updated 4 years ago