You can import skinned meshes in Tvori. Skinned meshes are 3D models with bone structure, where bone movements affect the geometry associated with the bone. The skin is an advanced alternative to the puppet.
You can change the way how a bone affects other bones by opening a context menu on it and selecting the options listed in the menu.
Our IK solution for skinned meshes is still early in development. So it might be very glitchy at times. It's available only in Pro version.