Materializer
Customize materials and apply them to objects with materializer
You can switch between 5 types of materials and change their properties. You can go from a matt, dark material to a shiny, bright one, to a shadowless, solid colored material in seconds.
1) Material panel. Setup your own material presets there
2) Color palette. Click on it to get a color in the material pen or the brush
3) Last color from color palette, along with white color & gray color samples
4) Color Slots. Apply colors to the slots for later use
5) Material preview orb. Press on it to get a material pen with that material
6) Material preview orb without colors
7) Color picker / Material pen. Get and apply materials with it
8) Action material buttons. Apply a material to all objects on the scene (without applying color) or set material as the default for new instances from the object shelf.

Material Pen

When you press on the color palette, color slots or a material orb you get a material pen. The material pen can set a given material and its color to objects.
If you press the context button with
icon, the pen empties and it becomes possible to get material properties from objects instead of setting them.
You can switch between several modes of the material pen to work only with colors, or all material properties excluding colors. It's handy for when you want to colorize objects without changing all of their material properties and vice versa.

Set color only

When you take the pen from the color palette or color slots it applies only colors to objects without changing other material properties.

Set material only

Get material from an object

You get a material from an object and set it to another objects.

Material types

You can set different materials to an object.
Via Materializer:
  • Standard—a regular material
  • Fog—making objects appear foggy
  • Unlit—making objects to have the same shading not matter shadows and light color
  • Additive Unlit function sums up incoming data such as color or transparency.
  • Multiply Unlit function multiplies incoming data such as color or transparency.
only via context menu:
  • Toon—making objects to look more cartoony

Multiply & Unlit use cases

Additive materials: With new Additive functions you can achieve different intriguing styles such as - holographic effects and AR interfaces in a specific style; - glow and lightning; - fire and magic; - neon signs and etc.
Multiply: When applying the Multiply materials you're enabled to create not only semi-transparent effects, but also changing backgrounds by darkening landscapes.
Create a car windscreen and background landscape with diverse features
You can also combine Additive and Multiply materials. By using both, you can simulate colored and tinted glass or create various dark magic effects.
Last modified 1yr ago